Twelve ways to get better at voice impressions
Almost none of this is talent. The gap between a performance that gets a polite laugh and one people quote afterwards is craft, and craft is a short list.
Nobody is born able to do this and very few people practise it deliberately, which means the bar is much lower than it looks. Everything below is learnable in an evening and most of it is counter-intuitive, which is why so few people arrive at it on their own.
Finding the voice
- Decide before the first frame, not during it. A voice chosen in advance survives a mistake; one invented on the fly collapses at the first line that does not suit it.
- Pick a person, not an adjective. 'A nervous estate agent' gives you something to play. 'Funny voice' gives you nothing, and the difference is audible in the first three words.
- Go down, not up. Almost everyone reaches for a squeaky voice first, and almost every squeaky voice is the same squeaky voice. Low, slow and serious against a ridiculous picture is funnier โ and, unhelpfully for the nervous, far easier to sustain for ninety seconds.
- Steal a rhythm rather than a timbre. Impressions that land are usually copying how somebody phrases and pauses, not what their vocal cords sound like. Rhythm is also much easier to hit.
- Commit harder than feels sensible. This is the single biggest difference. A voice done at eighty per cent reads as somebody who is embarrassed; the same voice at a hundred and ten reads as a choice. Nobody has ever regretted going too far.
Timing it against the picture
- Match the rhythm, not the words. Landing on the same beats as the mouths matters far more than saying the line exactly as written.
- If you are behind, cut a word. Do not speed up. A rushed line sounds wrong in a way a shorter one never does, and nobody in the room is checking your script.
- Use the silences. Beginners talk continuously. The funniest thing in most scenes is a character who says nothing for four seconds while their face does the work โ and the performer who allows that is the one people remember.
- Read it once before the picture starts. The one thing that reliably ruins a take is discovering the joke at the moment you are supposed to deliver it.
Playing more than one person
- Separate them by speed, not by pitch. Two voices at the same tempo blur together however different they sound; one fast and one unbearably slow never do.
- Give one of them a verbal tic and the other none. Anything repeated becomes a character faster than any amount of vocal effort.
- Do not try to switch mid-sentence. Let the picture cut between them and use the cut. Fighting the edit is how both voices end up sounding like your third voice.
How to actually practise
Read things aloud that were not written to be read aloud โ a terms of service, a recipe, a product listing โ in a specific person's voice. It is the same skill under no pressure, and it isolates the part that is hard (staying in the voice while reading unfamiliar words) from the part that is not.
Then record yourself and listen back once. Once is enough and more is counterproductive. You are listening for one thing: whether you sound like somebody committing to a choice or somebody hedging. Almost everybody hedges on the first recording and almost nobody realises it until they hear it.